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Bound: provides bonuses depending on external factors.
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Forestbound: for Quests  with "Forest" in title, gain Magic+2, Power+2 and Defense+2.
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Capitalbound: for Quests  with "Capital" in title, gain Magic+2, Power+2 and Defense+2.
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Elitebound: Magic+2, Power+2 and Defense+2 for each Elite character.
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Guardbound: Defense+4  for each Guard character.
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Lightbound: Magic+2 and Defense+2 for each Enlightened character.
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Terrabound: Magic+2 and Defense+2 for each character of the Earthbound faction.
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Darkbound: Magic+2 and Power+2 for each Darkling character.
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Renegadebound: Magic+2 and Power+2 for each Renegade character.

Clairvoyance: If picked first, shows all cards for 3 seconds.

Double Trouble:  If you pick two characters with this skill and no other characters, gain Magic+4, Power+4 and Defense+4.

Firstpicked: if picked before all other characters,  you get Magic+2, Power+2 and Defense+2.

Freebie: once per Quest, you get 1 Attempt back after picking this character.

Grit: provides Power+4 and Defense+4 if Attempts left drop below 4.

Intensify: for each character consecutively picked, you get Power+2.

Lastpicked: if picked after 2 other characters, you get Magic+2, Power+2 and Defense+2.

Luck:  you get nothing, or Magic+2, or Power+2 or  Defense+2. Result is renewed after every flip.

Mastery: provides Bonus if you carry a certain item:
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Sword Mastery gives Power+2 if you have a Sword equipped.
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Shield Mastery gives Defense+2 if you have a Shield equipped.
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Staff Mastery gives Magic+2 if you have a Staff equipped.

Protection: provides Defense+2 to each other character.

Purity: if you picked 3 characters from 1 faction (color) only, for each character with Purity you get Magic+3, Power+3 and Defense+3.

Slayer: provides Power+4 in Quests with specific titles, for example:
-> Demonslayer: provides Power+4 in Quests with "Demon" in title.
-> Humanslayer: provides Power+4 in Quests with "Human" in title.


Solitude: if no other characters are picked, you get Magic+3, Power+3 and Defense+3.

Synergy: if you picked characters from 3 different factions (colors), for each character with Synergy you get Magic+3, Power+3 and Defense+3.

Wealth: for each character consecutively picked, you get Gold+1.
 

Most Characteristics are listed in the bottom of your character cards. Certain skills are in the top right (Elite, Guard, Leader etc.) because they belong to a subclass, or can be in the card title (such as Cultist).

 

Many skills, such as Intuition, Justice, Stealth or Diplomacy don't hold bonuses and are only necessary to fulfill certain Quests. Others have effects.

Some skills have a Negative effect: 

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Undiplomatic removes Diplomacy;
-a
Sellsword removes one Gold after completing the Quest (your Gold can go negative);
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Curse removes 2 attempts per Quest;
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Skepticism leads to Magic-2;
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Weakness to Power-2 and
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Frailty to Defense-2.


Other skills have Bonus effects, described below.

Characteristics

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